3D Isometric Puzzle Game
3D Isometric Puzzle Game
Whiskered Wanderer
Whiskered Wanderer



Whiskered Wanderer is a 3D isometric puzzle game set in the temple Katzhilonys, inhabited many centuries ago by the Felygrith species.
You embody Nikolas Watson, who while reaching and trying to enter it, encounters Vyrx, a mysterious alien creature with an appearance similar to a cat. Upon discovering that they both have the sacred relic as their objective, they decide to work together to obtain it, however within the temple, an large number of challenges and riddles await them.
Whiskered Wanderer is a 3D isometric puzzle game set in the temple Katzhilonys, inhabited many centuries ago by the Felygrith species.
You embody Nikolas Watson, who while reaching and trying to enter it, encounters Vyrx, a mysterious alien creature with an appearance similar to a cat. Upon discovering that they both have the sacred relic as their objective, they decide to work together to obtain it, however within the temple, an large number of challenges and riddles await them.
I joined the project as programming Lead, coding the main mechanics of the game, programming the UI and implementing the assets developed by the team. In addition, i was a member of the game design team, designing the game section's layouts and various game puzzles.
It was also my first approach to visual effects, developing and implementing them to provide eye-catching feedback.
The multiple systems embeded in the game made this project a complete challenge for my programming skills and organization.
Whiskered Wanderer is a 3D isometric puzzle game set in the temple Katzhilonys, inhabited many centuries ago by the Felygrith species.
You embody Nikolas Watson, who while reaching and trying to enter it, encounters Vyrx, a mysterious alien creature with an appearance similar to a cat. Upon discovering that they both have the sacred relic as their objective, they decide to work together to obtain it, however within the temple, an large number of challenges and riddles await them.
I joined the project as programming Lead, coding the main mechanics of the game, programming the UI and implementing the assets developed by the team. In addition, i was a member of the game design team, designing the game section's layouts and various game puzzles.
It was also my first approach to visual effects, developing and implementing them to provide eye-catching feedback
The multiple systems embeded in the game made this project a complete challenge for my programming skills and organization.
Roles
Roles
Roles
Game Programmer, Game Designer, VFX Artist
Game Programmer, Game Designer, VFX Artist
Game Programmer, Game Designer, VFX Artist
Year
Year
Year
2024
2024
2024
Tools/Technologies
Tools/Technologies
Tools/Technologies
Unity, C#
Unity, C#
Unity, C#
Platforms
Platforms
Platforms
Windows
Windows
Windows
Development Time
Development Time
Development Time
8 months
8 months
8 months
Development Team
Development Team
Development Team
8 members
8 members
8 members



















