2D Educational Mobile Game
Stellar Rescue
Stellar Rescue



Stellar Rescue is a 2D educational mobile game made up of fun minigames. Children play alongside the Rescue Squad — Purple, Green, and Orange — as they collect stellar fragments to help a star that is slowly losing its brightness.
I joined the project halfway through development and took on the task of improving the game’s technical structure. To make the project easier to expand and polish, I rebuilt it with a clean and modular codebase, re-creating the existing gameplay while making it more flexible and easier to work with.
In addition to the core gameplay, I focused heavily on polishing the overall experience. I added visual and audio feedback using Visual Effect Graph, Shader Graph, sound effects, and haptic feedback to make interactions feel more satisfying and responsive.
I also implemented several new systems, including a progress-based cutscene unlock system, an album scene where unlocked cutscenes can be viewed again, a collectibles system, multi-language support (English and Spanish) through localization, and a parental control system that lets parents set playtime limits for their children.
This project is one of the most polished and complete games I’ve worked on, and it represents my focus on clean code, player feedback, and creating smooth, well-finished gameplay experiences.
Stellar Rescue is a 2D educational mobile game made up of fun minigames. Children play alongside the Rescue Squad — Purple, Green, and Orange — as they collect stellar fragments to help a star that is slowly losing its brightness.
I joined the project halfway through development and took on the task of improving the game’s technical structure. To make the project easier to expand and polish, I rebuilt it with a clean and modular codebase, re-creating the existing gameplay while making it more flexible and easier to work with.
In addition to the core gameplay, I focused heavily on polishing the overall experience. I added visual and audio feedback using Visual Effect Graph, Shader Graph, sound effects, and haptic feedback to make interactions feel more satisfying and responsive.
I also implemented several new systems, including a progress-based cutscene unlock system, an album scene where unlocked cutscenes can be viewed again, a collectibles system, multi-language support (English and Spanish) through localization, and a parental control system that lets parents set playtime limits for their children.
This project is one of the most polished and complete games I’ve worked on, and it represents my focus on clean code, player feedback, and creating smooth, well-finished gameplay experiences.
Whiskered Wanderer is a 3D isometric puzzle game set in the temple Katzhilonys, inhabited many centuries ago by the Felygrith species.
You embody Nikolas Watson, who while reaching and trying to enter it, encounters Vyrx, a mysterious alien creature with an appearance similar to a cat. Upon discovering that they both have the sacred relic as their objective, they decide to work together to obtain it, however within the temple, an large number of challenges and riddles await them.
I joined the project as programming Lead, coding the main mechanics of the game, programming the UI and implementing the assets developed by the team. In addition, i was a member of the game design team, designing the game section's layouts and various game puzzles.
It was also my first approach to visual effects, developing and implementing them to provide eye-catching feedback
The multiple systems embeded in the game made this project a complete challenge for my programming skills and organization.
Roles
Roles
Roles
Game Programmer, VFX Artist
Game Programmer, VFX Artist
Game Programmer, VFX Artist
Year
Year
Year
2025
2025
2025
Tools/Technologies
Tools/Technologies
Tools/Technologies
Unity, C#
Unity, C#
Unity, C#
Platforms
Platforms
Platforms
Android
Android
Android
Development Time
Development Time
Development Time
8 months
8 months
8 months
Development Team
Development Team
Development Team
8 members
8 members
8 members
About Compás Studios
About Compás Studios
About Compás Studios
Compás Studio is the developer of Stellar Rescue, a 2D educational mobile game that forms part of the Coloreando el Espacio transmedia IP, which also includes an animated series. Through the game, children can actively explore the universe and characters, turning the story’s themes into fun, interactive experiences.
The studio focuses on creating high-quality audiovisual content that leaves a positive impact on young audiences. Stellar Rescue reflects this approach by encouraging creativity, empathy, and curiosity within a safe and meaningful digital space.
By blending storytelling and gameplay, Compás Studio aims to inspire new generations to grow with creativity, resilience, and kindness.
Compás Studio is the developer of Stellar Rescue, a 2D educational mobile game that forms part of the Coloreando el Espacio transmedia IP, which also includes an animated series. Through the game, children can actively explore the universe and characters, turning the story’s themes into fun, interactive experiences.
The studio focuses on creating high-quality audiovisual content that leaves a positive impact on young audiences. Stellar Rescue reflects this approach by encouraging creativity, empathy, and curiosity within a safe and meaningful digital space.
By blending storytelling and gameplay, Compás Studio aims to inspire new generations to grow with creativity, resilience, and kindness.
Compás Studio is the developer of Stellar Rescue, a 2D educational mobile game that forms part of the Coloreando el Espacio transmedia IP, which also includes an animated series. Through the game, children can actively explore the universe and characters, turning the story’s themes into fun, interactive experiences.
The studio focuses on creating high-quality audiovisual content that leaves a positive impact on young audiences. Stellar Rescue reflects this approach by encouraging creativity, empathy, and curiosity within a safe and meaningful digital space.
By blending storytelling and gameplay, Compás Studio aims to inspire new generations to grow with creativity, resilience, and kindness.









