3D Endless Runner
Eternal Tartarus

Eternal Tartarus is a 3D endless runner set in the depths of the Greek underworld, Tartarus.
You take on the role of Tessel, a former king of a mighty ancient empire. Renowned as both a fearless warrior and a merciful ruler, he led his people to countless victories. However, his reign ended in tragedy when his kingdom fell in battle. The gods offered him a deal: the chance to resurrect his people. In return, he will become their eternal entertainment, running endlessly through Tartarus, pursued by the restless souls of fallen warriors he had defeated in life.
Eternal Tartarus is a 3D endless runner set in the depths of the Greek underworld, Tartarus.
You take on the role of Tessel, a former king of a mighty ancient empire. Renowned as both a fearless warrior and a merciful ruler, he led his people to countless victories. However, his reign ended in tragedy when his kingdom fell in battle. The gods offered him a deal: the chance to resurrect his people. In return, he will become their eternal entertainment, running endlessly through Tartarus, pursued by the restless souls of fallen warriors he had defeated in life.
I was in charge of the programming as well as designing the multiple objects and various power-ups based in the Greek lore.
This game was a challenging endeavor as it was my first 3D project, featuring procedural level generation and development for a mobile platform, which demanded a heavy emphasis on optimization.
Eternal Tartarus is a 3D endless runner set in the depths of the Greek underworld, Tartarus.
You take on the role of Tessel, a former king of a mighty ancient empire. Renowned as both a fearless warrior and a merciful ruler, he led his people to countless victories. However, his reign ended in tragedy when his kingdom fell in battle. The gods offered him a deal: the chance to resurrect his people. In return, he will become their eternal entertainment, running endlessly through Tartarus, pursued by the restless souls of fallen warriors he had defeated in life.
I was in charge of the programming as well as designing the multiple objects and various power-ups based in the Greek lore.
This game was a challenging endeavor as it was my first 3D project, featuring procedural level generation and development for a mobile platform, which demanded a heavy emphasis on optimization.
Roles
Roles
Roles
Game Programmer, Game Designer
Game Programmer, Game Designer
Game Programmer, Game Designer
Year
Year
Year
2023
2023
2023
Tools/Technologies
Tools/Technologies
Tools/Technologies
Unity, C#
Unity, C#
Unity, C#
Platforms
Platforms
Platforms
Android
Android
Android
Development Time
Development Time
Development Time
4 months
4 months
4 months
Development Team
Development Team
Development Team
5 members
5 members
5 members




